Starting with native plugin integration

5/4/2013 12:20 PM
I have started to integrate SpeedTree into Unity engine one week ago. I am trying to integrate it through Unity low-level native plugin interface. Trees are rendered in scene, but with some material mistakes. Grass is rendered randomly, but with a wrong wind angle.
If you are interested in how the first integration of SpeedTree looks in Unity engine, you can watch the video bellow.